AI Insights · Timothy · October 2024
Top 5 Anime Games Performance in New Zealand Q3 2024
Explore the performance trends of the top 5 anime games on a unified platform in New Zealand during Q3 2024, with insights into their weekly downloads, revenue, and active users.
In the third quarter of 2024, anime games continued to captivate audiences in New Zealand, with notable performances from top titles. Here's a look at the trends for the top 5 anime games on a unified platform, based on data from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE, developed by Bandai Namco Entertainment Inc., saw fluctuations in weekly revenue, with a peak of approximately $17.2K in early July and a gradual decline towards the end of September, closing at around $5.9K. Downloads remained relatively stable, with a slight increase to 222 in late August. The game maintained a consistent base of active users, fluctuating around 2.1K to 2.2K throughout the quarter.
Another title from Bandai Namco, DRAGON BALL LEGENDS, experienced an initial surge in revenue, reaching $13.4K in the second week of July, before stabilizing around $5K in September, with a final boost to $9K at the end of the quarter. The game enjoyed a steady flow of downloads, peaking at 501 in mid-July, and maintained a robust weekly active user count, ending the quarter with approximately 6.3K users.
ONE PIECE Bounty Rush demonstrated a dynamic revenue trend, starting at $668 and peaking at $4.4K in late August, before settling around $1.8K at the quarter's close. Downloads showed an upward trend, reaching 325 by the end of September, while active users steadily increased to approximately 2.7K.
One Punch Man - The Strongest from Shanghai Moonton Technology Co., Ltd. saw a significant revenue boost in early July, hitting $9.7K, but experienced a sharp decline, stabilizing around $150 by the end of the quarter. Downloads were relatively low, peaking at 75, with active users fluctuating around 2.3K.
Lastly, Solo Leveling:Arise by Netmarble Corporation had a strong start, with revenue peaking at $6.1K in early July, before gradually decreasing to $1.4K by the end of September. The game attracted significant interest with downloads starting at 1.4K, peaking at nearly 2K, and maintaining a high level of weekly active users, peaking at over 22K towards the end of the quarter.
For more detailed insights and further analytics, visit Sensor Tower.